Billion-downloaded popular app publisher Amanotes recently added a monetisation model in musical gaming as an upgrade for the users who love musical games like magic tiles 3.
During the pandemic and after recovering from this crisis Amanotes noticed their active in-game time had changed. They find their user behavior scattered in-game timing throughout the week instead of focusing on the weekend. Indeed, every single industry including mobile apps faced a huge demotion during the pandemic situation.
Mi Nguyen, the Monetization manager of Amanotes is improving their customer policy to regain attention. Though regaining attention from users became too competitive for Amanotes as other publishers also started fighting for users' attention. But Amanotes did a marvellous job by using a mixture of monetization models for their next upgrade decision. The model is a mixture of play to play subscriptions including in-game and reward-based ads.
After the pandemic competition in the mobile app, the industry was so tough and the pressure was inevitable. And Amanotes was strict with their belief in musical focus and they continued with improvement according to users' obsessions. And their strategy resulted in the 2nd billion download milestone in just 14 months after the first launch.
The mixture of monetisation models will benefit the user by enabling sustainable growth for the mobile app industry. Amanotes always prioritize the power of users. They never force their users to watch ads to play a game. Instead, Amanotes initializes the demand of the user segment and then provides options. Musical gaming is a Win-Win for both users and the app.
By enrolling on this feature Amanotes is trying to improve its user experience and grow the business apart from other competitor publishers. They are dedicated to avoiding interruption by in-game ads for their user. But they are using a strategic way to increase revenue by ads. Amanotes fix their partnership preference with well-established partners who are experts in advertising. So they collaborated with Anzu as their partner perfectly for the experience of advertising advice.
Amanotes are working for maturity both in technology and demand scale to minimize the risk for integration. Thus they can grow faster in the mobile app industry. They are always up to doing something extraordinary and they are passionate about increasing app features. Amanotes once described that they believe music is the only thing that easily connects with the heart so bringing a feature with music in-game is way handier to make a profit.
So they started competing with other publishers with constant testing by the aspiring developers and got massive popularity by launching musical gaming. CEO & Co-founder of Amanotes also admitted that no game can hit as the top listed in one night or just in one try. Not many people out there can build such popularity of virtual gaming without constant hard work and passion. It takes lots of trying, hardworking, evaluating, optimizing, ensuring the market fit and launching updates.
These are not just enough, they even need to repeat their whole struggle process even after the game hits the top list once. The CPO and CO -founder of Amanotes described their struggles' whole process of the magic tiles 3 music gaming, how it remains strong even 4 years later since launching.
To find out more about Amanotes, visit: https://amanotes.com
Details About Amanotes
Amanotes differentiates its apps from other publishers by music. Music is a strong feature that made Amanotes the top app publisher. Founded in Vietnam, they admitted their success humbly attributed to every music-loving user across the world. Amanotes believes that music made a huge sensation in mobile gaming apps and the difference in popularity between them and other publishers, gaining them over 2 billion downloads as of 2021.
They are always focused on increasing customer experience and value including gameplay improvement step by step with new features. Amanotes works on their portfolio with playlist updates and adding more interesting in-game graphics.
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