Kitrum starts innovations in healthcare and education with AR/VR tech

Kitrum starts innovations in healthcare and education with AR/VR tech



Kitrum, a software development company from the USA, announced the testing and research of AR/VR technologies to effectively implement these innovations in Healthcare, EdTech, and Gamedev niches. Previously, Kitrum already had cases where AR/VR technologies were implemented. Still, the company sees them as a huge opportunity to revolutionize routine healthcare and educational tasks.

AR/VR revolutionizing healthcare

Video consultations have become common due to the pandemic and offer an 88% satisfaction rate among patients. The "medical metaverses" of virtual consultations in the future can improve this experience to get better diagnostic results. Mixed reality is used in operating theaters to improve precision and reduce the margin of error during surgery.

Virtual and augmented reality trains nurses and other healthcare professionals on various procedures, leading to a more complete knowledge acquisition. An example is a surgeon in France using mixed reality for implant placement. The world has a case in which a hospital nurse has become an operational nurse for a while, using a VR/AR headset and getting tips and information on its screen.

A new system called SAT combines VR and AI to treat anxiety. This technology has been used with astronauts to manage stress and improve mental well-being. VR has also been used for pre-operative hypnosis, phobia treatment, and managing PTSD. All these cases will be expanded to the rest of the world, making new technology more common. The medical metaverse could be the "next healthcare revolution," with a market size reaching $71.2 billion by 2030 (up from $5 billion in 2021), according to InsightAce Analytic.

AR/VR creates space for the immersive education

VR/AR headsets can create engaging learning opportunities. VR can transport students to any location, historical or present, for immersive learning experiences. Traveling to the bottom of the ocean or exploring the pyramids without leaving the classroom becomes possible. VR simulations can create scenarios for practicing public speaking, teamwork, or conflict resolution in a safe and controlled environment.

Thanks to AR, students could hold up a phone and see virtual characters speaking a new language, practicing conversations in realistic settings. AR can personalize learning materials by overlaying information onto textbooks or objects students study. This can cater to different learning styles and provide real-time feedback.

VR/AR can bridge the gap for students with disabilities. For example, a visually impaired student experiencing a historical battle through VR sound and narration or an autistic student practicing social interactions in a VR simulation.

AR/VR extending game experience

Thanks to further development in AR/VR, gamers will have numerous opportunities beyond typical 3D. They could feel the rain in a jungle or the recoil of a virtual gun. Advanced haptic suits with VR can create even more realistic body sensations.

AR can transform board or card games. For example, you can play chess with holographic pieces on a real table or have hidden objects appear in your room during a treasure hunt game. Such cases have already been presented at numerous world exhibitions.

Once, Pokémon Go opened the black hole of the next-level games with a city-wide scavenger hunt where AR guides you to hidden clues or challenges in real-world locations, blending the virtual and physical worlds.

On the new spiral of VR development, it isn't just about isolation. New VR platforms focus on social interaction, allowing players to attend virtual concerts, hang out in VR spaces, or even collaborate on creative projects within VR.

While still in its early stages, BCI tech could allow players to control aspects of the game with their thoughts. Climbing a wall in VR by simply thinking about moving arms becomes closer than people imagine.

Due to all these fantastic positive changes, Kitrum is setting up a new direction, where AR/VR headsets will be a pivotal technology in their Healthcare, EdTech, and Gamedev niches, and the company will be actively introducing technologies for these types of development.

Elina Omelchenko

[email protected]

+1-212-498-6735

This press release may contain forward-looking statements. Forward-looking statements describe future expectations, plans, results, or strategies (including product offerings, regulatory plans, and business plans) and may change without notice. You are cautioned that such statements are subject to a multitude of risks and uncertainties that could cause future circumstances, events, or results to differ materially from those projected in the forward-looking statements, including the risks that actual results may differ materially from those projected in the forward-looking statements.

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